Organized pantry stockpile with jars and water containers

Survival Plan

Prepare. Adapt. Endure.

Morale & games

Supplies keep a group alive; morale keeps it together. Stock the analogue kit below into your inventory, then use the activity list for evenings with no power, no screens and no internet.

Morale kit readiness

60%

Based on must-have morale items for 2 members.

Items still missing

10

Targets scale automatically with your survival group size.

Tonight

Games & morale kit

Everything here works with no electricity and no signal. Add it straight to your inventory.

ItemTargetIn stockWhy it mattersAction
Playing cards (2 decks)Must-have1 decks 2Hundreds of games from one pocket-size item. Keep a spare — decks get lost and worn.Covered
Dice set (6 x D6)Must-have1 sets0 of 1Yahtzee, Farkle, Pig and dozens of improvised games. Weighs nothing.
Dominoes (double-six)Nice-to-have1 sets 1Works for all ages, playable by lantern light, also good for kids' counting practice.Covered
Chess / draughts set (travel)Nice-to-have1 sets0 of 1Long, quiet, absorbing games for the hours where there is nothing to do.
Board game (co-operative)Nice-to-have1 games0 of 1Co-op games reduce friction in a stressed group far better than competitive ones.
Puzzle book / crosswordsNice-to-have1 books0 of 1Solo occupation for anyone who needs to switch off from the situation.
Paperback booksNice-to-have3 books0 of 3Escapism plus reference. Include one practical skills book you would actually use.
Notebooks & pencilsMust-have2 sets 2Journalling, drawing, letter-writing, scoring games and logging events. Pencils beat pens in cold and damp.Covered
Harmonica or small instrumentNice-to-have1 items0 of 1Music lifts a room faster than anything else and needs no power.
Deck of trivia / conversation cardsNice-to-have1 decks0 of 1Gives quiet or anxious members an easy way into the group.
Football / frisbee / skipping ropeNice-to-have1 items0 of 1Physical play burns off adrenaline, especially for children and teenagers.
Colouring pens & paper (kids)Nice-to-have1 packs0 of 1Children need a normal, absorbing activity more than adults do.
Candles / lantern for game nightsMust-have3 units0 of 3A dedicated light budget for evenings means morale time doesn't compete with essential lighting.
Comfort treats (chocolate, coffee, tea)Must-have2 packs 3Small rituals — a hot drink, a shared square of chocolate — carry a group through bad weeks.Covered

Activities with no power and no internet

18 ideas for your group

  • Card tournament ladderEveningCandlelight OK

    2-6 people · 60 min · Needs: Cards, notebook

    Run a week-long ladder with a scoreboard on the wall. The ongoing story matters more than the games.

  • Story circleEveningCandlelight OK

    3+ people · 30 min · Needs: Nothing

    Each person adds a sentence to a shared story, or tells a real memory. Best done around a single lamp.

  • Radio nightEveningCandlelight OK

    Any people · 45 min · Needs: Wind-up / battery radio

    Listen to a broadcast together at a set hour, then talk it through. Structure beats doom-scrolling silence.

  • Charades / shadow theatreEveningCandlelight OK

    4+ people · 40 min · Needs: Lantern, wall

    Shadow puppets on a wall are extraordinary with kids and cost nothing but candlelight.

  • Two truths and a lieGroup bondingCandlelight OK

    3+ people · 20 min · Needs: Nothing

    Fast icebreaker if your group has newly joined members or neighbours sheltering with you.

  • Daily 'high, low, help'Group bondingCandlelight OK

    Any people · 10 min · Needs: Nothing

    Everyone names their best moment, worst moment and one thing they need help with. Catches problems early.

  • Skill swap hourSkills

    2+ people · 60 min · Needs: Whatever is being taught

    One person teaches something — knots, bread, first aid, a language. Purpose is the strongest morale tool there is.

  • Inventory rotation gameSkills

    2+ people · 30 min · Needs: This app, stock

    Turn the FIFO check into a timed team task with a treat for whoever spots the most near-expiry items.

  • Cook-off with rationed ingredientsGroup bonding

    2+ people · 90 min · Needs: Stove, pantry

    Two teams, same ingredients, best meal wins. Uses stock you would eat anyway and breaks food fatigue.

  • Walk and recceDaylight

    2+ people · 45 min · Needs: Boots, notebook

    Combine exercise with useful intel: water points, road conditions, who on the street needs checking on.

  • Garden / grow projectDaylight

    Any people · 30 min · Needs: Seeds, containers

    Sprouts on a windowsill give a daily sense of progress and real nutrition in weeks.

  • Scavenger huntChildren

    2+ people · 30 min · Needs: List, small prize

    Hide items around the shelter. Keeps children moving and gives adults a quiet half hour.

  • Fort buildingChildrenCandlelight OK

    1+ people · 60 min · Needs: Blankets, chairs

    A child with their own 'space' inside a crowded shelter copes far better.

  • Drawing the dayChildrenCandlelight OK

    1+ people · 25 min · Needs: Paper, pens

    Kids process fear through drawing. Keep the pictures — they double as a family record.

  • JournallingQuiet / soloCandlelight OK

    1 people · 20 min · Needs: Notebook, pencil

    Ten minutes of writing measurably lowers stress. Encourage it at the same time each evening.

  • Reading hourQuiet / soloCandlelight OK

    Any people · 60 min · Needs: Books, light

    A group-wide quiet hour prevents the friction that comes from never being alone.

  • Letter writingQuiet / soloCandlelight OK

    1 people · 30 min · Needs: Paper, pencil

    Write to people you cannot reach. Post later or keep them — it restores a sense of connection.

  • Stretch and breathe sessionGroup bondingCandlelight OK

    Any people · 15 min · Needs: Floor space

    Ten minutes of stretching and slow breathing morning and night keeps bodies and tempers loose.

Daily rituals that hold a group together

  • Keep one fixed hot-drink hour a day — it becomes the anchor of the whole schedule.
  • Give every member a real job. Boredom and uselessness break groups faster than shortages.
  • Protect one hour of quiet time so nobody is forced to be social all day.
  • Mark birthdays and small wins. Set aside a treat in stock specifically for them.
  • Rotate who chooses the evening activity so it never becomes one person's routine.
  • End the day with 'high, low, help' so nobody carries a problem overnight.